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PS5 Architect Mark Cerny Discusses Console Innovation and Industry Impact
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Mark Cerny, architect of PS4 and PS5, clarifies that these consoles are not designed to be budget PCs. Instead, they leverage custom technology to enhance gaming experiences, potentially setting industry trends. Cerny notes that while PlayStation games are increasingly being ported to PC, the unique hardware of consoles can complicate this process. However, this challenge also offers opportunities for innovation.
Cerny highlights the PS5's advanced features, such as its high-speed SSD, which was a bold move that pressured the PC industry to improve their storage solutions. He also discusses the rapid adoption of technologies like ray tracing and the shift towards 60 frames per second gameplay, which were embraced faster than he anticipated.
The focus on reducing development time for game creation, termed "triangle generation time," has significantly improved from months to weeks on the PS4 and PS5. Despite this, game development still takes years due to the ambitious scope of modern games.
Cerny's insights reveal a strategic approach to console design, aiming not just for performance, but for pioneering technologies that can influence the broader gaming landscape.
Scores | Value | Explanation |
---|---|---|
Objectivity | 5 | Content provides a balanced view on console design and industry trends. |
Social Impact | 3 | Content sparks some discussion on gaming technology but lacks broader social impact. |
Credibility | 5 | Content is credible, based on insights from a key industry figure. |
Potential | 4 | Content highlights potential for influencing gaming technology but not revolutionary change. |
Practicality | 4 | Content discusses practical advancements in gaming technology. |
Entertainment Value | 5 | Content is highly entertaining for gaming enthusiasts and industry followers. |