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"Black Myth: Wu Kong" Sets Sales Record, Chinese Gaming Industry Reaches New Heights
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"Black Myth: WuKong," first revealed in 2020, after four years of development, finally launched in the summer of 2024. This game, based on the classic Chinese novel "Journey to the West," quickly became a global sensation, achieving nearly $400 million in sales and selling 1.2 million copies, setting a new record for domestic games.
Game Science, originally founded by members of Tencent's Luminous Studio, learned from the failure of "Fight God," and pivoted to independently develop "Black Myth: WuKong." The game utilizes the Unreal Engine 5 and incorporates Chinese cultural elements, such as continuing to refer to "dragon" as "Long" instead of the Western "Dragon."
Despite facing financial and market challenges, Game Science maintained a clear-headed approach, pricing the game at 268 RMB, lower than expected. This strategy aimed to attract more players and cultivate the market. The results exceeded expectations, with global media averaging a score of 82, IGN China awarding a perfect score, and topping Steam sales worldwide.
"Black Myth: WuKong" is not just a game; it is also a symbol of China's gaming industry advancing towards AAA-level productions. It demonstrates China's capability to produce world-class games while preserving and disseminating its native culture.
Scores | Value | Explanation |
---|---|---|
Objectivity | 6 | 内容客观,全面报道,深入分析。 |
Social Impact | 5 | 引发广泛社会讨论,显著影响公众意见。 |
Credibility | 5 | 完全可信,权威来源,证据充分。 |
Potential | 5 | 具有很高潜力,几乎必然触发更大事件。 |
Practicality | 4 | 高度实用,可直接应用于实际问题。 |
Entertainment Value | 6 | 极其娱乐,高娱乐价值,引发广泛讨论。 |